Short Games
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Gnihton City ARG
In the Gnihton City ARG, players were invited to a wine tasting that then led to a scavenger hunt, that ended in a complex puzzle. All of this eventually told the story of a city lost in an alternate dimension that needed help from the players in the current dimension. My role in this ARG was to create the final multi-sequence puzzle box pictured below. Participants needed to geocache 5 small containers that held different microscope slides, solve riddles in a journey to figure out which microscope slides should be layered on top of one another in each slot, and then they needed to decode the sequence of colors and figure out which accompanying cords should go into which sockets (and in what order). Once they did this, the box played a short film explaining how Gnihton was lost. The puzzle box was built using a Makey Makey and a Unity game that was programmed to read inputs from the Makey Makey.
Cat(ch) and Release Board Game
In this game, players rotate taking control of different feral cats who are out on their nightly hunt for rats. You can’t herd cats, though, so every player will rotate which cat they are controlling at the end of each night. While controlling cats, players run around Pilsen looking for Rat Tokens to add to their stash.
The catch is: one player assumes the role of the Trapper each Day and tries to lure
theother cats intotraps that look like Rat Tokens.
This game was designed to reflect the Chicago Cats at Work Program. My role in this game was to create the ruleset, the visual design for the game cards, visual design for the in-game cats, visual design for the whole board (not the city map) and produce the gameboard.